namespace RimWorld;

public class StatPart_Biocoded : StatPart
{
	public override void TransformValue(StatRequest req, ref float val)
	{
		if (req.HasThing && CompBiocodable.IsBiocoded(req.Thing))
		{
			val *= 0f;
		}
	}

	public override string ExplanationPart(StatRequest req)
	{
		return null;
	}
}
